Visit Us On Facebook Sculpting Mentor : Professional Sculpting Classes with Gideon Hay
Vancouver Sculpting Mentor PagetitleVancouver Sculpting Mentor InformationVancouver Sculpting Mentor PagetitleVancouver Sculpting Mentor PagetitleVancouver Sculpting Mentor PagetitleVancouver Sculpting Mentor PagetitleVancouver Sculpting Mentor PagetitleVancouver Sculpting Mentor PagetitleVancouver Sculpting Mentor Pagetitle

About Sculpting Mentor

Sculpting Mentor offers classes for all experience levels from beginner to advanced. We also provide instruction for a wide range of individuals including:

Hobbyists, Fine Art Students, Makeup & Special Effects Artists, 3D Modelers, Mold-Makers, Body Casters, Prop Makers, Designers and Graphic Artists. From traditional sculpture to special effects prosthetics for TV & Film

... Sculpting Mentor can teach you to sculpt like a pro!

Sculpting Mentor classes are a great opportunity for the public to learn professional sculpture in Vancouver, BC. With only 12 students per class you get more opportunity to learn one-on-one. All required tools, reference & materials are provided in the cost of the workshop. Classes are 3 hours each, with a total of 5 or 10 sessions depending on the class you choose.

We also offer afternoon demos on a variety of subjects once a month. Check our Classes & Workshops page for the most current class schedules.

For more information on available classes call us at (778) 968-4776 or Contact Us

Are you on Facebook? Join our group and keep updated on new classes! Click here to join our group


About The Instructors



Gideon Hay - Sculpture & Prosthetics Design, Character & Creature Concept Design, Dental Acrylic Teeth & Dentures, SFX Makeup Effects.

Gideon Hay is a well known sculptor for the movie, television and video game industries. He has been teaching sculpture, prosthetics and mold making for over twelve years.

As a child he was fascinated by dinosaurs, snakes and bugs. At a young age he was introduced to the films of stop motion animator Ray Harry Housen, most notably his movie "Jason and the Argonauts". This began Gideon's lifetime passion for monsters and monster movies. Early on he was introduced to pottery clay and began sculpting small figurines.



In 1972 the family moved to Vancouver, Canada. This is where his interest in movies and zoology truly took hold. By age eight Gideon started sculpting in plastercine and experimenting in stop motion animation. He also had a large collection of reptiles and other animals that inspire his creature designs to this day.

Gideon watched any monster movies he could get his hands on, and by the age of 10 he had seen most of the Universal monster movies, Godzilla movies and many English "Hammer" films from the 60's. Soon after the movie Star Wars was released and it changed his world forever.

After graduating from high school Gideon attended Emily Carr School of Fine Arts. He learned to love gypsum cements by making molds at a monster-mask company in Los Angeles. Gideon then moved to Vancouver Island where he joined his mother's company, Madeline Neil St. Clair Originals, sculpting and casting many original porcelain doll heads, hands and feet.

When his privately commissioned large-scale sculptures starting gaining attention, Gideon enjoyed his first film industry job working for Lindala Makeup FX on several episodes of X-Files in 1993. Feature films soon followed, including Deep Rising, where he worked on the second unit creature crew with Academy Award winning makeup artists Rob Bottin and Stephan Dupuis.In 1996 Gideon started employment at Mainframe Entertainment sculpting maquettes for Reboot, Beastwars, War Planets, Weird-Ohs, Barbie, Scary Godmother and Casper's Haunted Christmas among many other projects.

After five years he began teaching sculpture at Vancouver Film School as well freelance sculpting, mold making and conceptual design for many TV, Movie and Video Game projects including; Scary Movie, Chronicles of Riddick , Final Destination 2, Monster Island, Willard, Stargate Atlantis, Scooby Doo 3, Dark Angel, Cat Woman and also Stephen Spielberg's Taken. Gideon spent equal time working on projects for Science World and private art commissions from his Vancouver studio. He also worked in prop shops (White Monkey Design) and makeup effects studios (Master's FX, Schmenken FX, SFX, WCT) on projects such as: Twilight Zone, Dead Like Me, Jibber Jabber, White Chicks, Snow Walker, Wrinkle In Time and more.

In 2004 Gideon moved to a larger studio where he continued to work on more high profile projects such as: X-Men 3, Slither, Fido, Snakes On a Plane, Alien vs. Predator Requiem, The Wicker Man and Masters of Horror. He also made large, detailed dinosaur and creature maquettes for the Disney/Propaganda video game Turok. Recently he has worked on Night at the Museum 2, A Haunting In Connecticut and Tron: Legacy.

In Spring of 2010 Sculpting Mentor started its first classes teaching sculpture and prosthetics for the TV, Film & Video Game industries where Gideon instructs on a weekly basis.

In addition to Sculpting Mentor, Gideon Instructs sculpture at Think Tank Training Centre and a prosthetics for makeup effects course at Vancouver Film School.

Founded in 2011, He also operates Vancouver Makeup Effects doing specialty Sculpture & Prosthetics Design, Character & Creature Concept Design, Dental Acrylic Teeth & Dentures, SFX Makeup Effects.

View his websites GideonHay.com and VancouverMakeupEffects.com

Contact Gideon Hay via LinkedIn Here      Contact via Fackbook Profile



Dallas Harvey - Sculpture & Prosthetics Design, Character & Creature Concept Design, Digital Makeup & CG Design, SFX Makeup Effects.

Dallas Harvey is a traditional sculptor, prosthetics and digital makeup design instructor. He also has 10 years of 3D graphic, website design and virtual development experience.

His passion for creating monsters and comic book characters started at a young age. Dallas continued to draw through grade school and after attending Langley Fine Arts for his grade 12 year, he went on to attend Applied Mulitmedia in Calgary, Alberta for Website Design & Development.
   


In 2001 he founded the web development firm Hypergrid.ca which now operates in both Calgary & Vancouver.

After taking a part-time 2D animation course at VanArts in 2008, Dallas went back to school for 3D design and attended the Video Game Modeling & Animation program at Think Tank Training Centre in North Vancouver BC.

When the program was over Dallas continued to refine his character design & sculpting skills under the mentorship of sculptor and instructor Gideon. He then attended BCIT for Business Ventures and soon after started working with Gideon on developing a traditional sculpture & prosthetics curriculum.

In Spring of 2010 Sculpting Mentor started its first classes teaching sculpture and prosthetics for the TV, Film & Video Game industries where Dallas continues to instruct on a weekly basis.

In addition to Sculpting Mentor, Dallas has authored the Digital Makeup Design program and currently instructs at Blanche MacDonald Centre in Vancouver, BC.

Founded in 2011, He also operates Vancouver Makeup Effects doing specialty Sculpture & Prosthetics Design, Character & Creature Concept Design, Digital Makeup & CG Design, SFX Makeup Effects.

View his websites Hypergrid.ca and VancouverMakeupEffects.com

Contact Dallas Harvey via LinkedIn Here
     Contact via Fackbook Profile

Check out Dallas personal website at DallasHarvey.com